AI Insights · Timothy · October 2022
Top 5 Basketball Games on Android in Latin America: Q3 2022
Discover how the top 5 basketball games on Android performed in Latin America during Q3 2022, featuring insights on downloads, revenue, and active users.
In Q3 2022, the top five basketball games on Android in Latin America showcased varied performance trends in terms of downloads, revenue, and active users. Data from Sensor Tower provides a detailed look into these metrics, highlighting the dynamics of the mobile basketball gaming market in the region.
NBA LIVE Mobile Basketball saw a steady decline in weekly downloads, starting from approximately 113K in the last week of June to around 70K by the end of September. Weekly revenue showed fluctuations, peaking at $3.5K in early August before dipping to about $1K in mid-September. The game’s active user base also experienced a gradual decrease, from 561K to 450K over the quarter.
NBA 2K Mobile Basketball Game experienced a downward trend in weekly downloads, from 51K at the end of June to 19K in the final week of September. Weekly revenue remained relatively stable, hovering around $2K, with a slight peak at $2.3K in late June. Active users fluctuated, starting at 81K and closing the quarter at 54K.
For Basketball Stars: Multiplayer, weekly downloads varied, starting at 64K in late June, peaking at 71K in late August, and ending at 62K in September. Revenue trends showed a steady increase, reaching $1.9K in early September. Active users saw minor fluctuations, maintaining an average of around 230K throughout the quarter.
Mini Basketball had a significant increase in weekly downloads, from 40K in late June to 60K by the end of September. Revenue peaked at $2.5K in late August before stabilizing around $1.3K towards the quarter's end. Active users mirrored this growth, increasing from 73K to 111K over the same period.
Lastly, SLAM DUNK from TV Animation exhibited a stable performance with weekly downloads averaging around 500. Revenue showed minor peaks, reaching up to $1.2K in early September. Active users remained consistent, averaging around 850 throughout the quarter.
This data from Sensor Tower highlights the diverse performance of these top basketball games, offering valuable insights into their market dynamics in Latin America. For more detailed analytics, visit Sensor Tower.